Answer
Yes. Our technology stack means we can be placed almost anywhere in the production, be that on-site as ‘traditionally’ expected or remotely. We have a number of solutions to enable remote prodution graphics.
Answer
Yes. We have several innovative solutions meaning that our graphic overlays can be added from the cloud and scaled easily in-line with streaming needs.
Answer
Yes, we work with all major graphics engines, especially Chyron and Viz and can work with existing hardware you may have.
Answer
Of course. We can work with an existing design even if it’s not yet been created in a suitable real-time graphics engine. We often take approved designs and create them ready for real-time broadcast use.
Answer
While we have worked across many sports, there are always new games and formats to which we can apply our services.
Answer
Our design team works across sports’ branding and design requirements.
Answer
No problem. Our graphical interfaces for sports and productions are easily used by either MST operators or your own staff.
Answer
Absolutely. We have different levels of support from on-site engineers to remote-based dedicated support services.
Answer
We’ve worked on OB’s in every continent (except Antarctica) and have a history of getting personnel and equipment to difficult-to-reach places.
Answer
There are several ways to achieve multi-lingual outputs. We achieve this using the same technology as our graphic slaving solutions.
Answer
We are able to provide a full service including all specialised equipment and software together with both operational and support staff.
Answer
We have experience supporting our graphics operations utilising fibre to our office.
Answer
We delight in rising to any challenge, working with you to innovate and provide the solution best-suited to your ideas.